The University of Aizu

Copyright 1995 1996 -- University of Aizu -- Christian Goetze

Permission to use this course for non-commercial purposes is granted as long as attribution remains unchanged. For further information please contact the author at:

c-goetze@u-aizu.ac.jp

Programming II - Monopoly Project

This C++ programming course features a full scale software development project. The goal is to create a Monopoly engine -- that is, a program that can keep track of the state of a game of Monopoly. It is basically a small database with well defined access methods.

The course builds on top of a Programming I course which has introduced students to basic programming concepts and C.

After a few introductory sessions on C++ programming in general, this course will focus on using C++ idioms to implement many standard situations, including:

Besides covering these idioms, the course will also introduce some basic software engineering techniques:

The course is scheduled for ten 90 minute lectures and fourteen 180 minute lab sessions.



Lectures

Exercises

Exercises 1-4 are individual exercises. Exercises 5-14 are intended for the project group. Click here for a summary of the project work.

Click here to see an approximate schematic of the Monopoly project's class hierarchy.

Solutions

Please e-mail the author for a solution set.

Projects

The project work for the winter semester 95/96 has been completed.

Click here for this semester's project progress statistics. Server usage statistics are available here.

Obviously, the project template itself has plenty of bugs, so I'm also maintaining a "to do" list.

References


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Christian Goetze