default_development_directory = "your development directory"; default_project_name = "your project name";This file is used to provide default arguments to most of the aegis commands.
source /public/u-aizu/lib/aegis/cshrcThis will define aliases that will shorten most aegis commands. You might want to look at this file...
Project "monopoly-template" Page 1
List of Changes Mon Nov 13 22:20:29 1995
Change State Description
------- ------- -------------
1 awaiting_ Set up initial framework
development
2 awaiting_ Populate initial framework
development
To begin development on the first item, type
aedb 1. This will create a development directory in
the directory you specified in your .aegisrc file. To enter
this directory, type aecd. We will now add two files: config and Howto.cook (click on the names to retrieve the file).
You should not edit these two files. The first one tells aegis what helper applications to use for building our project, the second file is an advanced kind of makefile. You are invited to look at them, but please do not modify them, otherwise your project will not build properly.
To tell aegis that these two new files are part of our project, type aenf config Howto.cook.
Your job in this project is to write functional classes. I will provide you with tests and the main() program that will implement the tests. Since at this point, there are no objects in the project yet, the main() program generated should be an empty hull.
To build this hull, type aeb. Note how a file main.C gets created. Look at the file and see if you understand what it does. It will be easier to see once we get going with some real work.
Aegis is intended to be used concurrently by all your project members. Right now, we have to do the first two changes in sequence, but in general, nothing prevents another team-mate from finishing his assignment while you were working on yours. To make sure that you have the most recent version of the source files, check for differences by typing aed.
Since there are no objects, there is nothing to test. We can therefore end the development of the initial setup by typing aede. Note that you cannot do an aede if your aeb or aed failed. This effectivly prevents you from checking in a faulty product.
Now, from your previous exercises, add the files for the four objects Base, Dice, Account and Game. Remember to tell aegis about those new files with aenf. Try to build with aeb.
IMPORTANT NOTE:If the build was successful, try testing with aet. If the tests fail, you will have to correct your program. DO NOT edit the tests!When including files, use only the following syntax:
#include<header.h>Do not use quotes! Use the angular brackets.
If the tests passed, check for differences with aed and end development with aede.