#ifndef Game_h
#define Game_h 1

#include <Base.h>
#include <DeedIndex.h>
#include <CardIndex.h> 
#include <Dice.h>

class Game : public Base {
public:
  Game() : Base(this) {}
  ~Game() { theGame = 0; };

  virtual char* classname() const;
  virtual IOstatus readContents();
  virtual IOstatus writeContents() const;

  DeedIndex deeds;
  CardIndex cards;
  Dice dice;
};

#endif
